

There are also variants which use massive Tractor Beam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side.

The ones that are the most annoying are the ones that apply a Status Buff to the AI or debuff your own units as long as they're in the system. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. No, what makes them really annoying is what they carry. It isn't the fact that they're fast and insanely durable that makes them annoying, though. That or high-Mark Spire Implosion Artillery, which you have a limited supply of, particularly in the early game (and might not have at all, depending on what options you enabled at the start of the game). Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and Nigh-Invulnerable to boot, to the point where the Lost Superweapon Golem starships are considered one of the few ways to reliably destroy them. The update is even called "The Pain Train" by the developers.


And when it ends, that's when a remastered version of the victory theme from Fleet Command starts playing
